Hello,
I have a question related to the Anim Picker and how I could automate some simple processes related to opening up the picker for a character.
I have a request to have the picker menu, with the characters picker file loaded automatically with a custom shelf button. Now I saw that this is pretty much already possible with,
import mgear
from mgear import anim_picker
anim_picker.load()
But that is only if you already have the Picker Object loaded in the scene.
If an animation scene has a old version of the picker object node in it already, what happens if there is a new version of the .pkr file?
Does it read in the newest file if I call,
import mgear
from mgear import anim_picker
anim_picker.load()
Or do I need to delete the existing picker object, then start over to have the most up to date picker?
If this is true, what would be the right way to call in a pre-determined .pkr path into the anim_picker.load()? There would be more steps in this process as well, I can’t seem to find all the functions to call when I look in the anim_picker gitHub.
Thanks for any help!
Grant