When I am building my rig from a template, there are values on the arms and legs on the rotation transforms. (Both FK and IK)
all the other controls are zeroed out.
what might be causing this?
When I am building my rig from a template, there are values on the arms and legs on the rotation transforms. (Both FK and IK)
all the other controls are zeroed out.
what might be causing this?
When I do โZeroโ on the controls the arms go into โTโ pose instead of the โAโ pose they were rigged at. Like the controls want to default to โTโ after its built
This is by design. Some controls have a different rest pose and bind pose.
In the case of the arm IK is to align with the world space. So when you animate the representation on the grapheditor of each axis is initially match to the world and not tilt based on the model pose
Ah, gotcha.
Is there a way to โzero outโ the controls after the rig is built?
custom step are your friend
Thank you