@hoover900 oh sorry, the beta only include the windows compiled solvers. You can copy the platforms folder from old mgear to the beta. That should fix the issue (I guess )
@Miquel, no worries man. I’ve yet to try to build the solvers on OS X. I’ll get scons and what nots setup on the mac as well as write up a guide.
k on to the testing bit. Even without using the uniform joints or disconnecting the bind rig from the control rig the scales are exporting one to one to FBX. I did have maya crash abruptly when poking at the game tools window like it did in Miquel’s above video. Other than that what little I poked at seems to be working as expected. I’ll continue testing and post any issues I find to the forum.
I wonder if this crash in related to Maya or the windows. At less in Maya 2018.2 I have lots of crash just creating a new scene.
So that means that to shearing issues with scale are fix?
I’ve yet to have maya crash when creating a new scene. Most of my crashes come from the timeline editor or the pose editor.
As for the shearing issue I’m no longer getting it when nonuniformally scaling. I used the rig I sent you as my test case. Updated the guide and rebuilt the rig and all looks to be good. Thanks man.
Cool, it is so nice to see there are some changes for game export stuff. I’ll be testing out the beta as soon as I find some free time!