Howdy all.
I’m having some strange results with Ik/Fk Matching on the “Arm_2jnt_freeTangets_01” Component.
It works fine if the arm is not stretched, but the second i stretch the Arm the Ik/Fk matching gives unpredictable results and it also starts twisting the arm and moving the pole vector in strange places.
I’m doing this through a button in the Anim Picker. and here is the code/commands that i’m using :
from mgear.core import anim_utils
if not INIT:
anim_utils. ikFkMatch_with_namespace(NAMESPACE,
“arm_blend”,
“armUI_L0_ctl”,
[“arm_L0_fk0_ctl”,
“arm_L0_fk1_ctl”,
“arm_L0_fk2_ctl”],
“arm_L0_ik_ctl”,
“arm_L0_upv_ctl”)
I’ve also tried the “right click” menu for the switching does the same thing.
I’m on mGear 3.6.0 and using Maya 2019.
I read that a previous user had some other issues with it and you guys told him to switch to a newer version of mGear. but in his case it was on the Foot controller. i’m wondering if the same applies in my case?
Thanks agian!