good morning,
i am rigging a quadruped using two sets of leg_3jnt components.
occasionally, the ik on the front legs will break and bend the wrong way, as if the joints stretch sideways (although i have stretching turned off)
im using mgear 4.0.9.
if i delete the rig, reopen maya, and build the rig, it always builds correctly.
- is this a known issue? whats the fix?
- is there a way (in mgear or maya) to clear the cache as if youd re-open maya?