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Mgear springnode gravity


#21

ok?
but how is this setuped?
i can only connect one transform in “collider”…

edit: oh just saw that you updated the code to have a list of colliders…and ground plane…thank you so much for providing this…


#22

No problem, thought it was a fun little project and I plan to use it myself.


#23

This looks awesome!
Noob alert: How do you compile that? Should I use scons or cMake or?

Maya 2018.6

Thanks in advance


#24

i compiled it with VS2015 express and win10 SDK 10.0.15063


#25

I went through Cult of Rig tutorial: https://www.youtube.com/watch?v=8OcRTtp5Sk8 and compiled that without errors.
I can not load the plugin into Maya though - it’s saying
// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 909: initializePlugin function could not be found in plug-in (SpringBuild) //

so that I added in VS Linker > Command Line > Additional Options

/export:initializePlugin /export:uninitializePlugin

and C/C++ Preprocessor added:
;NT_PLUGIN;REQUIRE_IOSTREAM

but then VS can not compile that giving 3 errors:

Severity	Code	Description	Project	File	Line	Suppression State
Error	LNK2001	unresolved external symbol initializePlugin	SpringBuild	C:\Users\Krzym\Desktop\Solvers\vs4\SpringBuild\SpringBuild\LINK	1	
Severity	Code	Description	Project	File	Line	Suppression State
Error	LNK2001	unresolved external symbol uninitializePlugin	SpringBuild	C:\Users\Krzym\Desktop\Solvers\vs4\SpringBuild\SpringBuild\LINK	1	
Severity	Code	Description	Project	File	Line	Suppression State
Error	LNK1120	2 unresolved externals	SpringBuild	C:\Users\Krzym\Desktop\Solvers\vs4\SpringBuild\x64\Debug\SpringBuild.lib	1	

Thought maybe you will know the answer as I can not google anything helpful.
My setup its VS 15 Win 10 10.0.10586.0


#26

The way I built it was opening a native tools command prompt and running

C:\Python27\Scripts\scons.bat -j8 no-cache=1 x64=1 with-maya=2019 mscver=14.1


#27

I can also upstream these features if there’s interest


#28

try the sdk version above (10.0.14393). sorry for the wrong sdk version.
and i compiled in release mode…

here my sln…
http://www.soulcage-department.de/Mgear_Solvers_Maya2018_CollisionGravity.zip

(you have to point to the includes and libs on your harddrive…)


#29

Thank you! That was it, tested both ways - on your project and mine and it worked well. Will have to play with it next few days but it’s looking great.
@Miquel any chance to include that to the official release? :slight_smile: