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Adding Attributes as Post Script breaks Game Import


#1

Hi there

I have added a post script that adds an attribute with a bool to the world ctl that i can use to toggle mesh visibility between two meshes on one rig, however when i use game tools to export and then reference the character back into a scene, two rigs are imported and the mesh and joints are deformed



#2

@BWal this is only happening when you add the attributes? without this attr is working?


#3

Hi there

Yes this only happens when adding the attributes, otherwise the seperation and rebuild with the game tools works fine


#4

@BWal I guess the only way to fix this, is creating one script that handle this special connection for you.

I am sorry, but the tool can’t handle all the custom modifications.