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Adding Attributes as Post Script breaks Game Import

Hi there

I have added a post script that adds an attribute with a bool to the world ctl that i can use to toggle mesh visibility between two meshes on one rig, however when i use game tools to export and then reference the character back into a scene, two rigs are imported and the mesh and joints are deformed


@BWal this is only happening when you add the attributes? without this attr is working?

Hi there

Yes this only happens when adding the attributes, otherwise the seperation and rebuild with the game tools works fine

@BWal I guess the only way to fix this, is creating one script that handle this special connection for you.

I am sorry, but the tool can’t handle all the custom modifications.