Hi there,
I am currently working on adding a feature to mimic the behavior of the PoseDirver in UnrealEngine using an existing RBF Manager, thanks to Rafael.
- Added the ability to assemble a series of nodes by specifying the source and driven objects
- Use of
swing and twist
decomposition of rotation as input for theweightDriver
. - Use of
parentOffsetMatrix
as input for the driven node. - Added the feature to export poses as FBX for use as a
PoseAsset
in UnrealEngine.
Added dependencies:
- compiled FBX python binding modules
- RotationDriver
I am still in the midst of developing some additional features, but I would appreciate any feedback you may have.
Cheers!