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Adjust default controllers on builtin biped template

This tutorial video for the Shifter biped template goes through to fix various controllers that come out the wrong size and shape by default. https://www.youtube.com/watch?v=F1LLaPe9dEM

When creating a new biped, I found myself having to make exactly the same adjustments as are done in the video, repeating the same steps. Would it be possible to tweak the default controllers that get generated so this isn’t necessary?

Hi Aerys,

One easy thing you can do, is export the shapes under “controllers_org”. They are just based on names. So if you import the shapes from your old character into your new character and put them under that group, it will use them.

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