Heya! I’ve animated a lot with mGear rigs for work and some freelance projects and have loved using the rigs, so I really wanted to use it for rigging a character for my short film. I’ve only ever done super basic rigs with native Maya tools before.
I’m picking up mGear well enough, but have been running into an issue w/ the rotation of the joints along my character’s arms upon building the rig. The arms are in a relaxed A pose. When I position the guides like how the videos show, it looks fine. On building the rig, even if I have the guides oriented the correct way, the joint orientation (and subsequently, the control curves) are rotated in a way which isn’t great for animating.
I’ve tried:
- Moving the guides into place only by rotating them (no translation), and vice versa.
- Using the biped template.
- Using the different shifter components for arms.
So I’m wondering if it’s something I’m doing wrong with guide placement, if there’s anything I should do to fix it after the rig is built, or if it’s a problem with the posing of my character. I feel a bit stupid not being able to figure it out after watching through videos and scrolling through the forums
Here’s a video trying to show the issue: https://drive.google.com/file/d/1J8Q7DIJMvfNher40CxpW3zLQc7xw3HrG/view?usp=sharing
Character pose (odd proportions I know, she is based on classical greek sculptures):
Thanks for helping a clueless animator
Chloe