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Arm orientation issue

Hi guys.

Does anyone have any idea why the “arm_L0_fk0_ctl” orientations are different in these characters?
I used similar method to create rig for both characters.


It looks like you may have rigged the arms completely straight. Is that right?

Give them at least a tiny bit of bend, so that the rig can interpret which way to orient the elbow.

My guess is that if you switch to IK and move the arms inwards towards the chest, one of the characters will have the elbow pop forward instead of backwards, which would explain the different orientations.

(If that isn’t the case, it might be a different issue.)


It looks like work. Save my life. Thanks. :slight_smile: