I get strange results with the eyebrow rigger.
I made sure the head is symmetrical and i weighted it only to the head joint for this test.
But i get still strange deformations. Is it my Topo?
On the original head its even worse. I get giant spikes.
Hello @oglu,
It seems like a skinning issue - please try to normalize your weights - I’m thinking out of my head, but maybe some of the weights are over 1.0.
We’re all checking progress of your rig and it seems a really cool project! Wonder if it wouldn’t be a better idea to stick with just one thread with issues you’re facing, so we can go one by one - most of the issues are not mGear related and it might create a bit of confusion.
This will give you also a good history of the project, it’s always useful for future you.
All the best,
K
The tool isn’t perfect and probably will need a revisit sometime
Re: files - I’d suggest using any cloud service your end, so the files are under control
Re: settings: Static rig should be set to setup group - this is a group for all your static or extra setups.
If you provide the scene I can take a look, but there was one issue that caused wrong central joint generation, I’ve writen a post here: Brow Rigger Script not working
@Oglu,
I’ve checked your scene and everything seems good. The problem is indeed with the rigger it self - It seems as the joints are not generated correctly, you’re missing central part, even though curves are set correctly.
I do not have time right now to look for a solution, but this might help you:
Put it here:
Run it:
It’s the first version of the rigger, I do not include auto skinning, and importing json setup is only via script. But it is generating the correct joint order.
Miquel did a great job implementing that to facial rigger and fixed a few bugs that were there, so you might need to check the forum. At that stage I wasn’t able to do it myself, but might try to revisit the tool in the next few weeks as will need the script soon
If you’ll decide to use the old version, you’ll need to apply the skinning yourself, which is my way to go usually (ngSkinTools will help you a lot).
Bugs I remember:
brow_R_in_tangent_npo <- you need to break TRS connection on that one.
Tried to record you a video, but it crashed while saving - so at least a few screen shots: