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Baking animation to rig

Hello mGear forum!
Is there any way to import the animation fbx and bake it back to the mGear rig? Simliar like Backwards Solve in unreal cotnrol rig Control Rig Forwards Solve and Backwards Solve in Unreal Engine | Unreal Engine 5.0 Documentation Currently, one method is using through humanIK (mocap tools) and constraint to rig controllers. However this method works only for human type characters and will still lose some details. Wondering if there any better approach or suggestions to achieve this goal? Any idea would be very appreciated. Thanks!