While trying to implement mGear to my daily studio workflow I did a test script - mostly because I needed brow rigger - and wanted to understand some built-in functions.
It’s based on lips/eye rigger thing, but still, it took me a while and it was a good lesson I think.
I will test this thing a bit with a few upcoming projects and probably it would be re-written at some point, but the goal was to add a tool in pair with other rigbits scripts.
Things that do not work for sure:
- Z axis calc is not implemented, I will need to work on up vectors and will try to add starting axis vector so that it could be used in all directions.
- Autoskinning -> didn’t have time to figure it out, as I almost never use it anyway. But will try to add.
Things to do:
- Optimize a few things
- Add joint count limits
- Test with post scripts workflow
Here’s a little preview:
I would appreciate any feedback and tests. As animator first, I would say it’s my first Maya script ever ( longer than 100lines ), so it might be incorrect or weird sometimes, so any notes on the code are priceless
Thanks in advance and hope it could be useful for someone!