Hey guys!
I’d really appreciate it if someone could look into this.
So I have a clean EPIC skeleton that i need to just generate controls for. The EPIC Metahuman snap feature for the guides work perfectly for this.
The only downside is that I need to preserve the translation and rotation values on the skeleton and I can’t freeze the rotation values on the skeleton.
As mentioned in the picture, mGear is perfectly able to create controls if i freeze rotations. But can I generate controls for joints that aren’t necessarily frozen? It’d also be great if you could suggest a way around this issue.
(An Idea that I have is to actually create a copy of the skeleton (let’s call it dummy skeleton), create the guides for it, build it, get the controllers and now as a post-script, transfer all the constraints of the controllers to my original EPIC skeleton. Is this possible?) @chrislesage