Home Website Youtube GitHub

Change local rotation of controls

(neck IK_01 component) is there a way to make the controls local space match that of the world while the joints maintain their orientation? I know i can just rotate the control vertices but that’s not going to change the local orientation of the controls themselves… second question is, is this kinda tilted orientation normal for something like the neck? I’d imagine the animator would have to rely on the world space to twist the controls which doesn’t seem ideal