I am using mGear to rig for a Unity project I am working on. We are using multiple plugins that require our skeleton to have all our joints oriented in Z forward, Y up, and X to the side. While my global joint, as well as the rest of my centrally located joints are conforming to this orientation after building from selection, my legs, feet, arms and hands are all using Y forward, X up, and Z to the side.
Is there any way for me to change this in the rig building process? And if not, is there an easy way for me to change it afterwards that doesn’t entail un-constraining all the controls, reorienting the joints, then re-constraining the controls?
Thanks in advance for the help!