We’re 3 Animation & CS Students working on a small indie computer game - and using mGear of course
First of all - great tool! Thanks to everyone contributing to this awesome framework.
We’ve encountered a problem using the Game Tools together with the Rigbits Facial Rigger -
Whenever we “Disconnect and Export” and then “Import and Connect” (into a new, empty scene) - the generated eyelid joints are offset in a strange way.
This is the entire process, any idea what is happening and how can we fix this?
(we’ve tried many setups of the facial rigger with no success)
Thanks a lot in advance!
Yoel.