Hello @blake
I prefer the maintainability of C++ vs nodal graphs (Talking from Softimage ICE experience).
Also, I have concerns about the speed. Bifrost is fast, but moving the data between Bifrost and Maya has is bottlenecks. (as far I know)
But I think can be interesting to have an alternative, sadly I am stretched very thin these days. Are you interested to help test and implement this?
A side note here is that Bifrost is a plugin and some updates break back compatibility. Also, the starting times are long for Maya when you load it.
PS: you can create components that don’t need the solvers. That is a design choice. Here is an old example.https://gist.github.com/miquelcampos (Probably not working with the latest mGear )