I’m facing a bit weird issue - rig is crashing when there are ghost controls in the scene.
While manipulating the rig without any keys it’s working fine, but as soon as I add any key and move the timeline it’s an instant crash.
First I thought it’s cause rivets or to heavy geo or combination of both - but was deleting parts and as long as ghost controls are in the scene it’s crashing. (There is around 100~ ghost controls).
I think, I’m not doing anything wrong, did that setup multiple times and it was working just great - but maybe I’m missing something. Maya 2018 SP6
Steps are like these:
- Create ghost ctl from local rig: ghost_ctl = ghost.createGhostCtl(ctl, ghosts_grp)
- Create rivet: rivet_node = oRivet.create(head_geo, edgesA, edgesB, rivet_grp, rivetName)
- Connect position of ghost to rivet, orientation/scale to closest main control.
- Add npo to ghost and eliminate double transform with multdiv node.