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Customize the "Adjust '_blade' Direction Angle" function

Hello mgear user.

I have made some customized attempts to "Adjust ‘_blade’ Direction (the curve structure indicated by the red arrow in the above figure): the current “_blade” direction is intuitively presented through the position of the visual target, ensuring that its effective axis always points accurately to the visual target.

This improvement does not replace the existing method, but provides users with a more intuitive auxiliary option on the basis of retaining the original function.
I would like to hear your voice and welcome any questions or suggestions.

Thanks!

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Hello !
I think it is a good idea, but maybe this type of guide can make confusions. Maybe a blue one should be more intuitive to indicates that the "up vector guide " won’t create any joints. And it could be blue because the blade is blue too.
Also, the curve does’nt need to be created between the up vector guide and the first yellow guide.
And what about the value “Blade Roll Offset” if the aim value is set on True ? Could the offset influence the position of the guide ?

Overall I think it will be really usefull to help creating a cleaner setup for limbs and chains ! :grin:

Totally agree with you.

This is mainly to construct a dotted triangle, which works when the blade is hidden inside the model, because no matter whether the blade is blocked by the model or not, the constructed triangle can be seen by the user when the user adjusts the target. Of course, the size of the blade can also be adjusted to tell the user the current direction.

The offset does not affect the position of the “up vector guide”. “Blade Roll Offset” and “aim value is set on True” are two independent settings, which do not affect each other. Each of them affects the blue “blade” independently, but I have achieved the result of superimposing the two methods to affect the blue “blade” together.