Hello, I’m getting some odd results and just wanted to confirm: does scaling the HIK skeleton’s reference actually affect anything? I assumed it’s only for reference purposes.
Can anyone confirm if I should scale it?
Scaling the HIK reference can sometimes influence how animations retarget, especially if the skeleton size doesn’t match the character mesh. It’s usually better to keep everything consistent in scale to avoid deformation issues later.
           
           
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         Thank you Robert for the confirmation.
 
      
    