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DQ blend weights and mGear


#1

Hi all.

I’d like to be able to rebuild my rig and as well as keeping the skin weights, I’d aslo like to rebuild the Dual Quaternion map that I painted. Is there a method for doing this in the shifter?
(I’m using mGear 3.0.4)

many thanks,
Matt.


#2

Hey Matt, did you try?

mgear.core.skin exportWeights() and importWeights() does save the weighted blend maps. I’m using this in our characters, and it is working fine.


#3

Hmmm… I thought I did try this and I’m sure it wasn’t working… but now trying it again it does work… curious. User error I suspect

Sorry for wasting your time. This does infact work.


#4

No problem, glad it is working