Dung of the Dead was a project developed for the Gamedev.tv Gamejam 2025 (https://itch.io/jam/gamedevtv-jam-2025).
It was developed in 10 days by a small group of very talented artists and friends who came together to create a tiny world experience horde shooter featuring bugs.
We’re excited to share our character rigs, done entirely using mGear and Autodesk Maya 2024.
mgear-framework.com – mGear Framework
Characters:
Donglas the dung beetle
Polly the pillbug
Martin the praying mantis
George the rhino beetle
Link to the game:
Dung of the Dead by Paper Ghost, zethicus, Pinachillo, papermanz0r, PaleRust, ElGizmo
Link to the rigs:
Dung of the Dead Character Rigs
Credits:
Franco Ferrari - Game Design & Modeling
Franco Ferrari Garcia | LinkedIn
Mayela Zuñiga - Production & Concept Art
Mayela Zuniga | LinkedIn
Sergio Alvarado - Game Design & Programming
Juan Sergio Alvarado Pérez | LinkedIn
Saul Mora Aguilar - Animation & Modeling
Saúl Mora Aguilar | LinkedIn
Carlos Guadarrama - Rigging & Animation
Carlos Guadarrama | LinkedIn
Luis Guadarrama - UI/UX & Sound and Music
Luis Guadarrama | LinkedIn
You may not use our rigs to create any pornographic and/or sexually explicit content or condones illegal activities, or incites hate or violence against an ethnic, religious, or protected group.


LOL!