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Dung of the Dead Character Rigs

Dung of the Dead was a project developed for the Gamedev.tv Gamejam 2025 (https://itch.io/jam/gamedevtv-jam-2025).

It was developed in 10 days by a small group of very talented artists and friends who came together to create a tiny world experience horde shooter featuring bugs.

We’re excited to share our character rigs, done entirely using mGear and Autodesk Maya 2024.
mgear-framework.com – mGear Framework

Characters:

Donglas the dung beetle

Polly the pillbug

Martin the praying mantis

George the rhino beetle

Link to the game:
Dung of the Dead by Paper Ghost, zethicus, Pinachillo, papermanz0r, PaleRust, ElGizmo

Link to the rigs:
Dung of the Dead Character Rigs

Credits:

Franco Ferrari - Game Design & Modeling
Franco Ferrari Garcia | LinkedIn

Mayela Zuñiga - Production & Concept Art
Mayela Zuniga | LinkedIn

Sergio Alvarado - Game Design & Programming
Juan Sergio Alvarado Pérez | LinkedIn

Saul Mora Aguilar - Animation & Modeling
Saúl Mora Aguilar | LinkedIn

Carlos Guadarrama - Rigging & Animation
Carlos Guadarrama | LinkedIn

Luis Guadarrama - UI/UX & Sound and Music
Luis Guadarrama | LinkedIn

You may not use our rigs to create any pornographic and/or sexually explicit content or condones illegal activities, or incites hate or violence against an ethnic, religious, or protected group.

3 Likes

This is great! Thanks for sharing it here! and the shout out about mGear in the web :heart:

I am a bad gamer :sweat_smile: LOL!