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EPIC_leg_02 swing joint in 5.3.3

Hello!

I tried to upgrade from mGear 5.0.7 to mGear 5.3.3 and ran into an issue with EPIC_leg_02.

My guide is derived from the gameready biped template and uses EPIC_leg_02. For 5.3.3 I ran the update guide function which finished successfully. When I build the rig in 5.0.7 it produces the following joints structure which works fine:
507_joints

In 5.3.3 an additional “swing” joint is generated which I don’t need:
533_joints

When I move the leg_R0_tweak0_ctl control to which this bone is attached, it acts weird.

This is how it worked in 5.0.7:

Is this a bug or am I missing something? I’d appreciate any tips on how to build the rig the same way as it was in 5.0.7.

Here is the complete guide: https://drive.google.com/file/d/1eGN_EcP-PsGhht12MtlIaZXPiDvILRh6/