Hi folks, I tried to see if anyone else was having the same issue but I haven’t been able to find it.
I am using maya 2019.3 and mGear v4.0.7
I am trying to get the joints in the left leg to orient along X by adding an orientation offset in the guide for -90. The joints line up correctly.
However the issue is that when I use either FK or IK controllers to bend the knee past -90 degrees(in Rotate Z on the fk controller, Rotate Y on the joint) the calf_l joint flips 180 in both RotateX and RotateZ, causing the RotateY value to flip as well, breaking any set driven keys I make.