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Epic_Spine wrong orientation

Hey, I’ve been playing with EPIC components lately and for some reason every time I build up the EPIC_spine (no matter if it’s spine_01 or spine_02, it forces the bone length to be Y instead of X. I’m using latest mGear 5.3.3.

I thought it was my mistake at the start, but the problem persists on a clean Maya scene. Every EPIC spine I create points in Y+ value.