Home Website Youtube GitHub

Epic_Spine wrong orientation

Hey, I’ve been playing with EPIC components lately and for some reason every time I build up the EPIC_spine (no matter if it’s spine_01 or spine_02, it forces the bone length to be Y instead of X. I’m using latest mGear 5.3.3.

I thought it was my mistake at the start, but the problem persists on a clean Maya scene. Every EPIC spine I create points in Y+ value.

Hello ! You should use Orientation Offset XYZ to offset joint orientation.
Like below :

3 Likes

Thanks for the answer, it was what I did, it just felt hacky, as most of epic components build with an x+ bone roll.