Hello Everyone! I followed the tutorial on using the FBX Export to automatically import it into Unreal. I have set up both mgear and ugear, but when I try, it can’t export automatically, or an error stops it. As I troubleshoot, I noticed that it may be because the rig file is being referenced from another file. Another thing I noticed is when I click the button in the Unreal Engine Import file icon, even tho the folder is already selected in Unreal Engine, it doesn’t automatically place the directory there . So, is it because the rig is referenced, or I messed up at some point in installing the plugins in Maya or Unreal, or is there another reason for this?
Thank you in Advance ♂