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Export Facial rig for games


Hi there

I am having some troubles with the game tools exporting the eye and lips rigger components. For one, the eye rigger does not seem to like a Z up environment, incorrectly naming controls and rearranging the order of joint connections in the lips. However when i try to use the game exporter i notice that the lips and eye joints are pulled up along the z axis as their base pose, and the lip rigger seems to add two group nodes (for the corners of the mouth) into the deformer hierarchy that the game tools does not like as well?