Let’s call “Influence Eye Target on Eyelids” the features to implement.
The mGear component for the eye (eye_01) create two joint:
eye_L0_eye_jnt;
eye_L0_eyeOver_jnt.
The “eye_L0_eye_jnt” skin the eyeball and follow the “eyesAim_C0_ctl”.
The “eye_L0_eyeOver_jnt” skin the eyelid orbicular muscle.
I would like the “eye_L0_Over_ctl” control to also follow the “eyesAim_C0_ctl” to a lesser extent.
What is the best way to do this without destroying the mGear architecture?
Thanks in advance,
Alessandro_