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Eye Rig orientation...again

Hey guys,

I’m having a problem with the eye rigger. It doesn’t work. The orientation of the controllers also seem to be way off. I’ve tried a number of things. using the head JNT and eye JNT. I’ve double checked the orientation of the eye_ball GEO and it seems right. Any and all help would be appreciated. I have two characters that are doing the exact same thing. Oddly the lip rigger works just fine. Just the eyes are an issue. I’ve had this problem before but never resolved it. Happy to supply a scene file if someone is willing to look.

Just following up on this thread. I am working with Chris to try to solve it, but it’s a mysterious bug with no errors.

EDIT: I figured out the problem. He had a parentConstraint underneath the eyeball geometry. That pivot point was at the origin, and mGear saw that as part of the boundingBox of the eyeball. I’m going to see if I can fix this in the code and make a PR.

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Thanks for your help on this Chris!

You are a life saver.