I am getting strange results when using EyeRigger 3.0. On the left Eye the joint behaves as intended and rotates around the eyeball. On the right eye, when trying to blink the eye, the joint is not really rotating but is translating forward. Also, the upper and lower controls are inverted on the right eye. This happens regardless of whether using the mirror behaviour options is used or not. I’m using Maya 2026.3 and mGear 5.4.2 on Windows.
