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Eye Rigger / jnt Vis attribute hides the eye controls

Happy New Year, dear thinkers…

I’m not sure if it is possible to disconnect the eye controls not to hide when jnt Vis is set to be off. It would undoubtedly be useful :slight_smile:

Happy new year!

Perhaps you chose a joint as a parent for the rig? You can choose a different transform in the control hierarchy.

Otherwise, if you are posting bugs, please explain what mgear version, which tool, etc. so it can be reproduced. Or show your face rigging settings.

uhhh yes yes, thank you! :slight_smile:
Next time, I will put the mGear version… Sorry for that!