Hey all, I ran into kind of a weird problem…
on a character I’m working on I’ve created such a setup that there is a squash component
under the head control, and all the facial controls are under the squash. when I created the
eyes I set their parent as the squash base control. it does seem to be following the base control
fine but when I try to use the squash itsrlf, they just don’t seem to follow…
when I try to build it with the squash control as the parent, it seems to have double transformations.
does anyone have an idea how to solve this?
This is expected. Ideally, you should split that part into a different layer and connect it to the squash after the blink deformation part is done.
I was planning to explain that in my facial workshop but sadly I couldn’t finish it due to time constraints. I hope to have the time to finish it one day
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