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Eye Topo for mGear

There are a lot of ways how to make a good Eye Topo but only two that are common for Comic Chars.
The “standard” circle Topo and the Disney one.

How good does the Disney Topo work with the mgear Eye Rigger?
Image taken from Sergios Roller Girl.

Hi @oglu
eye rigger expects the “standard” circle Topo with open eyes :wink:

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Thanks that makes the decision easy.

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Be aware that you can still use the builder but just don’t ask him to compute the skinning. If you want you can build yourself a proxy on top of your asset that has the required loops. Anyway the rig part in my honest opinion is still usable.


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