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Eyeball rigger Joint Problem

Hey I’ve run into some trouble with the eye Rigger.
I don’t know why, but the Joints of the Eyelids stay in place when I move the Head. They’re parented under the Normal Eye Joint so I don’t understand why. Can someone help me ?

The joints follow the controls, not their parent. Are the controls following the head? If not, that’s the part you need to fix.

I don’t know exactly, but I know I run a few post Python scripts to constrain my eyes the way I need them. I don’t know if there is a setting in the GUI to specify the parent.

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Thanks a lot, don’t know why that hasn’t crossed my mind.