Hi. I’m doing some animation contract work and was provided a mgear rig and discovered that the game data doesn’t properly export out of maya when the fbx is set to ascii (binary works). The rig was created in Maya 2022 with mgear 4.2.2. I’m exporting out of Maya 2024 and tried all the various fbx versions from 2011-2020.
I was able to track down the issue to a custom attribute labeled “Guide Data” that exists on the top level node of the character. I can’t provide the maya file due to NDA. The value of guide data seems quite large, so I’m not sure if it’s something in the formatting of the data or some string length error, but the export creates a 0 kb file, i.e. the actual writing of the file fails.
I’ve skirted around this issue by remove the string from the referenced scene, but thought I’d mention the bug here.