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Flip animation, not just pose

Hi, is there a premade way in mgear to flip an animation in a time range and not just a single pose? Or has someone made a script to do this? I guess its not enough to simply loop through all keyframes in a time range and flip them? Because the handles of the animation curves might not get flipped?

I do not know of a premade script, but yes in theory. You should be able to loop through the keys on a range and flip pose per frame/key.

It really depends on the setup of the rig and how well it translates to being flipped via a script.

for current_key in frame_range; flip(all_controls); set_key();

How I imagine it would go.