Hi, I have a model whose foot doesn’t follow the mgear foot setup, meaning the ankle, ball, and toe joints don’t align, so that foot setup controls don’t have any rotation.
Previously, I would adjust the model to make it work, but this time, I want to modify the settings to make the rig work for the model. So, when I created the foot rig with the default settings, the controls were rotated. I was able to tweak the NPO groups and to fix the rotation issue, but now I get an issue in FKIK switching. It is not seamless anymore, and I see movement while switching
Can someone help me with this?
Thank you!


