I stumbled upon a weird issue. I’m on MGear 3.0.5 and building a rig with the standard “foot_bk_01” component. When the rig scale via the “world_ctl” is not set to 1, and I use the “FK/IK Blend” attribute on the legUI, whenever the value is somewhere between 0 and 1, the foot scales weirdly.
So far I have not been able to debug this, so I’m happy about any input.
Thanks a lot!