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Game Export with referenced rig and motion capture

Hi,

If I create new mGear biped and use game tools to split the rig into rig and the skeleton reference and try to do Characterize Biped I get:
# Warning: global_C0_ctl: Is not in the scene #

I believe the game tools split does some naming changes and therefore the characterize can’t find the locators ect anymore? Can I force the naming somehow? : )

Thanks a lot,
-J

mocap_tools doesn’t support namespaces. I do mocap by making customized versions of mocap_tools.py to add whatever I’m trying to do. Here’s a first pass at cleaning up that mess. Totally untested unfortunately!

Hi Abrahams!

Thanks for the answer : ) I will check it out, try it and return how it went.

Cheers,

  • Juhani