Hi,
If I create new mGear biped and use game tools to split the rig into rig and the skeleton reference and try to do Characterize Biped I get:
# Warning: global_C0_ctl: Is not in the scene #
I believe the game tools split does some naming changes and therefore the characterize can’t find the locators ect anymore? Can I force the naming somehow? : )
Thanks a lot,
-J