Hello, me again!
Using version 5.3.3
I am following this tutorial about exporting/creating a game ready rig with MGear using the Shifter Game Tools panel. (Or in the new version it looks like it’s named Game Tool Disconnect + Assembly IO?)
However when following the tutorial it only exports a .jmm and I am unsure why. I noticed several comments stating similar and this previous post as well but not able to find a fix;
This is the error that shows in the script editor;
file -f -new; // untitled commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "General"; // Successfully loaded flowRenderSubmit command // Successfully loaded flowRenderJobMonitor command // Successfully loaded flowRenderQuery command evalDeferred "shaderBallRendererMenuUpdate"; import arnold import mtoa import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() updateRenderOverride; import mtoa.viewport;mtoa.viewport.add_controls() // Successfully loaded Flow Render Menu // Successfully loaded Flow Render Mel Commands // AbcExport v1.0 using Alembic 1.8.5 (built Sep 19 2024 06:28:52) // AbcImport v1.0 using Alembic 1.8.5 (built Sep 19 2024 06:28:52) updateRendererUI; file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb";addRecentFile("C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb", "mayaBinary"); requires -nodeType "mgear_curveCns" -nodeType "mgear_rollSplineKine" -nodeType "mgear_slideCurve2" -nodeType "mgear_squashStretch2" -nodeType "mgear_ikfk2Bone" -nodeType "mgear_inverseRotOrder" -nodeType "mgear_mulMatrix" -nodeType "mgear_intMatrix" -nodeType "mgear_springNode" -nodeType "mgear_matrixConstraint" "mgear_solvers" "2.2.0"; requires "stereoCamera" "10.0"; updateRenderOverride; // Warning: line 1253: The default image may not be modified. Use the -i/image flag instead. // File read in 1.8 seconds. select -r -sym leg_L0_ik_ctl ; move -r -11.838382 26.749207 26.587412 ; // Undo: move -r -11.838382 26.749207 26.587412 select -r rig ; select -r Snapper1 ; # Traceback (most recent call last): # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport # exportAssetAssembly( # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap # raise e # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap # return func(*args, **kwargs) # ^^^^^^^^^^^^^^^^^^^^^ # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 527, in exportAssetAssembly # pm.disconnectAttr(deformersGrp.message, cnx) # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr # cmds.disconnectAttr(*args, **kwargs) # RuntimeError: There is no connection from 'rig_deformers_grp.message' to 'rig_sets_grp.dnSetMembers' to disconnect # select -r model ; select -r jnt_org ; select -r Snapper1 ; select -r rig ; select -r rig ; # Traceback (most recent call last): # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport # exportAssetAssembly( # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap # raise e # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap # return func(*args, **kwargs) # ^^^^^^^^^^^^^^^^^^^^^ # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 510, in exportAssetAssembly # pm.disconnectAttr(rigTopNode.jnt_vis, jnt_org.visibility) # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr # cmds.disconnectAttr(*args, **kwargs) # RuntimeError: There is no connection from 'rig.jnt_vis' to 'jnt_org.visibility' to disconnect # select -r rig ; select -r world_ctl ; // Warning: Please select a valid rig top node!. 'world_ctl' is not a rig top node select -r setup ; select -r model ; select -r Snapper1 ; select -r Foot_Claw_01 ; file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb";addRecentFile("C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb", "mayaBinary"); requires -nodeType "mgear_curveCns" -nodeType "mgear_rollSplineKine" -nodeType "mgear_slideCurve2" -nodeType "mgear_squashStretch2" -nodeType "mgear_ikfk2Bone" -nodeType "mgear_inverseRotOrder" -nodeType "mgear_mulMatrix" -nodeType "mgear_intMatrix" -nodeType "mgear_springNode" -nodeType "mgear_matrixConstraint" "mgear_solvers" "2.2.0"; requires "stereoCamera" "10.0"; // Warning: line 1253: The default image may not be modified. Use the -i/image flag instead. // File read in 1.7 seconds. select -r rig ; select -r Snapper1 ; # Traceback (most recent call last): # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport # exportAssetAssembly( # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap # raise e # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap # return func(*args, **kwargs) # ^^^^^^^^^^^^^^^^^^^^^ # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 527, in exportAssetAssembly # pm.disconnectAttr(deformersGrp.message, cnx) # File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr # cmds.disconnectAttr(*args, **kwargs) # RuntimeError: There is no connection from 'rig_deformers_grp.message' to 'rig_sets_grp.dnSetMembers' to disconnect #
Any ideas or tips of what I might be doing wrong?