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Game tools only exporting .jmm

Hello, me again!

Using version 5.3.3

I am following this tutorial about exporting/creating a game ready rig with MGear using the Shifter Game Tools panel. (Or in the new version it looks like it’s named Game Tool Disconnect + Assembly IO?)

However when following the tutorial it only exports a .jmm and I am unsure why. I noticed several comments stating similar and this previous post as well but not able to find a fix;

This is the error that shows in the script editor;

file -f -new;
// untitled
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "General";
// Successfully loaded flowRenderSubmit command
// Successfully loaded flowRenderJobMonitor command
// Successfully loaded flowRenderQuery command
evalDeferred "shaderBallRendererMenuUpdate";
import arnold
import mtoa
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
updateRenderOverride;
import mtoa.viewport;mtoa.viewport.add_controls()
// Successfully loaded Flow Render Menu
// Successfully loaded Flow Render Mel Commands
// AbcExport v1.0 using Alembic 1.8.5 (built Sep 19 2024 06:28:52)
// AbcImport v1.0 using Alembic 1.8.5 (built Sep 19 2024 06:28:52)
updateRendererUI;
file -f -options "v=0;"  -ignoreVersion  -typ "mayaBinary" -o "C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb";addRecentFile("C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb", "mayaBinary");
requires -nodeType "mgear_curveCns" -nodeType "mgear_rollSplineKine" -nodeType "mgear_slideCurve2" -nodeType "mgear_squashStretch2" -nodeType "mgear_ikfk2Bone" -nodeType "mgear_inverseRotOrder" -nodeType "mgear_mulMatrix" -nodeType "mgear_intMatrix" -nodeType "mgear_springNode" -nodeType "mgear_matrixConstraint" "mgear_solvers" "2.2.0";
requires "stereoCamera" "10.0";
updateRenderOverride;
// Warning: line 1253: The default image may not be modified. Use the -i/image flag instead.
// File read in  1.8 seconds.
select -r -sym leg_L0_ik_ctl ;
move -r -11.838382 26.749207 26.587412 ;
// Undo: move -r -11.838382 26.749207 26.587412 
select -r rig ;
select -r Snapper1 ;
# Traceback (most recent call last):
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport
#     exportAssetAssembly(
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap
#     raise e
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap
#     return func(*args, **kwargs)
#            ^^^^^^^^^^^^^^^^^^^^^
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 527, in exportAssetAssembly
#     pm.disconnectAttr(deformersGrp.message, cnx)
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr
#     cmds.disconnectAttr(*args, **kwargs)
# RuntimeError: There is no connection from 'rig_deformers_grp.message' to 'rig_sets_grp.dnSetMembers' to disconnect
# 
select -r model ;
select -r jnt_org ;
select -r Snapper1 ;
select -r rig ;
select -r rig ;
# Traceback (most recent call last):
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport
#     exportAssetAssembly(
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap
#     raise e
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap
#     return func(*args, **kwargs)
#            ^^^^^^^^^^^^^^^^^^^^^
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 510, in exportAssetAssembly
#     pm.disconnectAttr(rigTopNode.jnt_vis, jnt_org.visibility)
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr
#     cmds.disconnectAttr(*args, **kwargs)
# RuntimeError: There is no connection from 'rig.jnt_vis' to 'jnt_org.visibility' to disconnect
# 
select -r rig ;
select -r world_ctl ;
// Warning: Please select a valid rig top node!. 'world_ctl' is not a rig top node
select -r setup ;
select -r model ;
select -r Snapper1 ;
select -r Foot_Claw_01 ;
file -f -options "v=0;"  -ignoreVersion  -typ "mayaBinary" -o "C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb";addRecentFile("C:/Users/fires/Downloads/260602 (1)/260602/Firestoem_3D_Project/scenes/Snapper_gameexport.mb", "mayaBinary");
requires -nodeType "mgear_curveCns" -nodeType "mgear_rollSplineKine" -nodeType "mgear_slideCurve2" -nodeType "mgear_squashStretch2" -nodeType "mgear_ikfk2Bone" -nodeType "mgear_inverseRotOrder" -nodeType "mgear_mulMatrix" -nodeType "mgear_intMatrix" -nodeType "mgear_springNode" -nodeType "mgear_matrixConstraint" "mgear_solvers" "2.2.0";
requires "stereoCamera" "10.0";
// Warning: line 1253: The default image may not be modified. Use the -i/image flag instead.
// File read in  1.7 seconds.
select -r rig ;
select -r Snapper1 ;
# Traceback (most recent call last):
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 766, in disconnectExport
#     exportAssetAssembly(
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 265, in wrap
#     raise e
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\core\utils.py", line 262, in wrap
#     return func(*args, **kwargs)
#            ^^^^^^^^^^^^^^^^^^^^^
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\shifter\game_tools_disconnect.py", line 527, in exportAssetAssembly
#     pm.disconnectAttr(deformersGrp.message, cnx)
#   File "C:\Users\fires\Documents\maya\modules\scripts\mgear\pymaya\cmd.py", line 756, in disconnectAttr
#     cmds.disconnectAttr(*args, **kwargs)
# RuntimeError: There is no connection from 'rig_deformers_grp.message' to 'rig_sets_grp.dnSetMembers' to disconnect
# 

Any ideas or tips of what I might be doing wrong?