Hello! When I make a skinning between the rig created by mGear and my geometry, my teeth and tongue disappears.
Do you have any idea to make it work? Thanks!!
Hello Diego,
Can you please provide more information?
What do you mean “make a skinning between”? Are you skinning the geometry for the first time? Or copying weights from one geometry to another geometry? Are you importing weights from a file? Please list the steps you are doing.
Is your teeth and tongue a separate geometry?
Do you have other history on the geometry?
Is there already some skinning on the geometry. If you try to copy or import weights and there are already some weights, sometimes this can cause the geometry to collapse. Some of the vertex gets 0.0 weight and it goes to the origin of the scene.
Hello Chris,
I’m following the gumroad tutorial so I now realized that when Miquel makes the skinning he didn’t used his tongue and teeths. He just starts with the body geometry and then add the accesories so I will do that now. If you can tell me why he uses this procedure would be great. Thanks!!
Hi @Diego_Moya
Usually I do my skinning little by little. I just a method to keep the things simple. One step at the time