Wonder if you have a way to handle custom attributes for hand for example.
I’m learning to use mGear and couldn’t find that option in Shifter, please correct me if I’m wrong.
I’m used to attributes like Curl / Lean / Twist / Spread (I see that Meta01 is for spread) - sometimes I need to add an extra layer to control each FK Bend and its influences. It’s done that way in Rapidrig modular - not sure if you’re familiar, so I’ll attach screens from the setup I did a while ago based on that.
Ideally would be if I have control over each finger (in one host) and then the second host to control the whole hand.
If I need to do it manually in my custom rigs, I’m mainly using multipliDivide nodes, then add values from both parameters and then connect this to extra transform node before the FK Control.
Should I try to rebuild this using post scripts, or maybe do you have a clever way to do this?
(plusMinus nodes takes values from both setups and then send it to CtrlSdkGrps)