I just discovered that the head control in both “neck_ik_01” and “EPIC_neck_01” translates a bit when I try to control the neck in IK instead of just going along with the neck control’s rotation. Is there a way to eliminate this behavior? I’m trying to rig this to a robot so I can’t have any sliding occur.
Yeah i’ve experienced it too on the spine. So I added an aim constraint on “scl_ref” objets and aim at controls. But it’s a weird behavior by default and I would love this to be fixed in next updates
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