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Head/eye squash

Hey guys is there a way to squash my head or half a head at the same time applying the same influence on eyes? like a toon control

I was trying to use Spine component for head and with 2 layers of blendshape trying to connect [ first squash second static blendshape ] but everytime i move/rotate my eye it would come out of the socket and it wouldn’t stay in shape? is there a way around that

the larger sphere would represent head and smaller - eye ball, it would stay in shape if i wouldn’t move the eye direction but once touched it comes out, any suggestion?

maybe someone knows how to use one of the mgear modules to for example take one of the joints from spine rig and connect all the scale to a new NPO / GRP so this way if you would move geo within the group it would keep the shape?