Hey guys is there a way to squash my head or half a head at the same time applying the same influence on eyes? like a toon control
I was trying to use Spine component for head and with 2 layers of blendshape trying to connect [ first squash second static blendshape ] but everytime i move/rotate my eye it would come out of the socket and it wouldn’t stay in shape? is there a way around that
the larger sphere would represent head and smaller - eye ball, it would stay in shape if i wouldn’t move the eye direction but once touched it comes out, any suggestion?