Hi all, I was wondering if anyone had any suggestions on updating rigs/skeletons mid production. Normally I’d import the guide to a fresh scene, update as needed, build from guide, export via Game Tools, and finally reference and connect via Game Tools, and the character looks great, but when I open any existing animation file (our workflow is to have the _model and _rig files referenced into anim scenes), the controls are correct, but the skeleton is totally broken. You can see it here, especially in the legs:
My question is, is our workflow correct, or are we doing something wrong? As I mentioned, the controls are all animating correctly, and the animation can be salvaged via extracting the controls animation using studio library and pasting onto a fresh animation file. But at this point we have nearly 200 animations and we’d like to avoid a manual process to fix each animation.
Thanks for any help!!