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How do I manage the Control Orientation?

Hi all,

I’m just getting started with mGear, and I’m using version 5.1.0

I’m trying to build the rig from a skeleton. So I exported UE5 Manny and zeroed out all the rotations, and then I used the provided guide template - EPIC Metahuman Template, Y-up, as the guides match perfectly with the character.

Once I build the guide without any changes, it builds fine. Although the hand/wrist controllers on both IK and FK are not oriented or aligned to the wrist. (refer to the screenshot)

No matter what I change in the guide settings, including the blade orientation, it won’t budge.
In the first screenshot with the FK wrist controller, I’ve marked how I’d like my Z and Y axes to be oriented.

I’ve tried a lot of things, basically going through every setting on the arms to find a way to make this controller oriented correctly, but nothing worked for me. So any help or suggestions are highly appreciated.

Thanks

That is by design, the blade will adjust the joint orientation, but the arm/hand are align to the same plane

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Thanks for your reply @Miquel and for confirming the design choice.
Although I was able to achieve the desired result by swapping the EPIC_arm_02 component with the 01 variant, it perfectly aligns the IK hand control with the wrist plane.

Tested with a few anims and everything seems to be working fine, including the IK/FK switching.

Hopefully, this helps anyone trying to achieve the same result.

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