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How to alter spine joints in biped template?


Because I don’t have any components in between the spine for the biped template the rig inadvertently makes the spine straight. Is there a way to adjust the spine how I want before I create the rig from the template?

I don’t want to add any extra joints in the final rig I just want to curve the chain.




You can replace the spine component with spin_S_shape_01. That one has extra controls that adjust the spine curvature.


Thanks! really starting to like mgear now!