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How to Change the Position of Twist Bones in EPIC_arm_02

In EPIC_arm_01, the position of the twist bones can be adjusted by modifying the “U” parameter of the mgear_rollSplineKine attribute, and the rotation weight also changes accordingly. However, EPIC_arm_02 does not have this attribute. Does anyone know how to modify it?

I got it, I just need to modify this part of the code.Now I can set my Twist bones to be non-linear!image

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