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How to Change the Position of Twist Bones in EPIC_arm_02

In EPIC_arm_01, the position of the twist bones can be adjusted by modifying the “U” parameter of the mgear_rollSplineKine attribute, and the rotation weight also changes accordingly. However, EPIC_arm_02 does not have this attribute. Does anyone know how to modify it?

I got it, I just need to modify this part of the code.Now I can set my Twist bones to be non-linear!image

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In EPIC_arm_02, the twist setup changed, so the “U” parameter isn’t used anymore. You can adjust the twist bone positions by moving the roll or twist joint guides in the component guide, then rebuild the rig to apply the changes.